Mouse Left: Change the magnet pole

Mouse Right: Use energy

ESC: Quit the game

Gameplay: avoid the obstacles and get higher score.

Now have two elements.

Wall: Players can't through.

Sprint:Sprint for a distance. Get score more quickly. during the period of sprinting, players can destory wall. But can't operate.

This version I don't add aduio sources. And as for the gameplay. I think I can add another data in the furture's version. Only when players stay on the both sides of the wall can get it.(Or maybe it just can be energy ?) This design can guide players to pursue more extreme avoidance of walls. Players can increase proficiency, increase profits, and reduce risks through continuous play. With other functional elements, this can greatly increase the replay of the game

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